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Archer Maynard

Archer MaynardArcher MaynardArcher Maynard

Game Designer

About me
My Projects

Game Designer at Space Cadets Studio


April 2024 - Present

About me

Hey, I'm Archie, a 21 year old game designer driven by my love of bringing visions for games to life and into players' hands. I thrive when collaborating with a team to overcome the intricate blend of creative and technical challenges game development provides. 

Qualifications

I decided to actively study game design when I was sixteen, and over the years have earned several qualifications.

  • Advanced Diploma of Professional Game Development 10702NAT (2023)
  • Diploma of Screen and Media CUA51020 (2022)
  • Diploma of Visual Arts CUA51120 (2022)
  • Cert III in Design Fundamentals CUA30715 (2021)

Strengths

  • Teamwork
  • Communication
  • Working under pressure
  • Adaptability
  • Artistic Aptitude
  • Technical Mind

Skills

Here is a broad overview of the technical skills I have developed.

  • Content Design
  • UX & UI Design
  • Mechanics & Systems Design
  • Level Design
  • Game Balance
  • QA Testing

Space Cadets

What is Space Cadets?

Space Cadets is a Sydney based Indie Studio, We specialise in Unreal Editor Fortnite projects and delivered awesome games to hundreds of thousands of players across the globe!


We've had multiple games featured by Epic Games, and are hard at work making the next great experience.


I've been working at Space Cadets as a Game Designer, aswell as multiclassing a little into the art side of things.


Experience

I have worked as a designer on many projects, both solo and in teams across remote, hybrid, and traditional work environments. Working in so many different ways across projects ranging in scope from just 1 day game jams all the way up to multi-month undertakings has given me a great adaptability that defines the core of my skills.


Industry

Remote Full Time | Space Cadets Studio

Apr 2024 - Present



Software


My toolkit spans various software crucial to game development, including Unreal Engine & Unity for game creation, Photoshop & Figma for design, Trello & HacknPlan for project management, and Perforce & GitHub for version control. 


My primary game engine is UNREAL, with at least 2000+ hrs working in it professionally and countless more hours across personal / student projects.


Examples


For a practical insight into my skills, I invite you to explore my projects page. Here, you'll find a showcase of my work, highlighting my involvement and impact on them. 

My Projects

Contact Me

Contact me directly through my email or message me on LinkedIn.

Archer@archermaynard.com

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Archer Maynard

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