April 2024 - Present
Hey, I'm Archie, a 21 year old game designer driven by my love of bringing visions for games to life and into players' hands. I thrive when collaborating with a team to overcome the intricate blend of creative and technical challenges game development provides.
I decided to actively study game design when I was sixteen, and over the years have earned several qualifications.
Here is a broad overview of the technical skills I have developed.
Space Cadets is a Sydney based Indie Studio, We specialise in Unreal Editor Fortnite projects and delivered awesome games to hundreds of thousands of players across the globe!
We've had multiple games featured by Epic Games, and are hard at work making the next great experience.
I've been working at Space Cadets as a Game Designer, aswell as multiclassing a little into the art side of things.
I have worked as a designer on many projects, both solo and in teams across remote, hybrid, and traditional work environments. Working in so many different ways across projects ranging in scope from just 1 day game jams all the way up to multi-month undertakings has given me a great adaptability that defines the core of my skills.
Industry
Remote Full Time | Space Cadets Studio
Apr 2024 - Present
Software
My toolkit spans various software crucial to game development, including Unreal Engine & Unity for game creation, Photoshop & Figma for design, Trello & HacknPlan for project management, and Perforce & GitHub for version control.
My primary game engine is UNREAL, with at least 2000+ hrs working in it professionally and countless more hours across personal / student projects.
Examples
For a practical insight into my skills, I invite you to explore my projects page. Here, you'll find a showcase of my work, highlighting my involvement and impact on them.
Contact me directly through my email or message me on LinkedIn.