Fishing Quest (Unreleased)
Fishing Quest is a Multiplayer cozy fishing game set on a curious archipelago.
Embark on a Fishing Quest! Explore unique islands, reel in rare fish, upgrade your skills, and dive into quests with townsfolk. Team up, compare catches, or conquer global challenges in this ultimate fishing adventure!
Windows, Console, Switch, Mobile
Dark Space (2024)
Dark Space is a 4-player co-op survival horror roguelike with proximity chat.
As part of a small crew, your shield generator is your only defence against the abyssal monsters below. Every bullet and flashlight provokes them, forcing you to plunge into the depths for resources. Navigate a shifting corporate dungeon to uncover its secrets. Time is running out as the abyss pushes ba
Switchem (2024)
Switch’em is a 24 Player Multi-Team Tag with a Twist!
Tag People Onto Your Team! Fast Paced, Parkour Multi-Team Switching Action! 💾Progress Saves 😲 Unlockable Abilities! 🎨 Make Your Own Classes! 📌 7+ Different Maps! 💯Join With Friends Or Make New Ones 🤝 🌈Crazy Game Show Energy!🎥 🎊🎨You Never Know Who You'll Be Cheering For Next! 🎉
Windows, Console, Switch, Mobile
System Override (2023)
Play as a hacker and help your non-playable companion through The Gallery by disabling the traps in their environment using the puzzles in yours.
Desktop & VR
Valorant Store Redesign (2023)
An interactive redesign and expansion of the valorant store circa April 2023.
(Made before Riot official redesign in June.)
Interactive Web
End Of The Universe (2023)
Fly around your ever expanding universe destroying asteriods threatening to damage it.
(48hr Game-Jam project)
Desktop
You have heard tell of the mystical yeti who has been attacking the hunters and villagers of your village, and a handsome reward has been posted for any who can capture the beast.
Armed with your trusty TranqBow and Net you must hone your skills capturing smaller prey, working your way up to face the Yeti of the North. But Beware, once night falls the Yeti comes for you.
Human Resources is a stressful resource management mobile game (GDD above).
While designing it I modeled the resource flows of the game using machinations. The data I gained from simulating the base systems and core loops of the game allowed me to catch several potential problems and alter the design before they could become embedded in something like a full playable prototype.
Graphing out the data let me visualize problem areas, finding unintended spikes in resources and rectifying them. Using this prototype I was able to quickly adjust values, see live results and change the situation to suit expected gameplay scenarios.